Democratizing High-End Digital Nature
Graswald is a world-class 3D ecosystem designed to help artists create hyper-realistic natural environments in Blender. With a vast library of high-fidelity assets and the powerful Gscatter tool, it removes the technical barriers to world-building, allowing creators to focus on artistry rather than geometry nodes.
As the Product Designer, I was tasked with evolving Graswald from a collection of assets into a cohesive, user-centric platform. I led the design of the G-Library and asset management workflows, focusing on making professional-grade vegetation accessible to everyone—from solo hobbyists to architectural visualization studios. My work bridged the gap between complex 3D data and a seamless "click-and-scatter" interface.

Creating realistic nature in 3D is notoriously difficult and time-consuming. Through user research and community feedback, I identified three primary friction points for artists:
Users weren't looking for more assets; they were looking for a smarter way to manage them. They wanted a system that understood the "rules of nature" so they didn't have to.


I redesigned the Graswald experience to act as a bridge between the artist’s vision and Blender’s technical power. The solution shifted the focus from individual plants to Contextual Ecotopes.
Instead of browsing through hundreds of disconnected models, I introduced a system where assets are grouped into biologically accurate "Ecotopes" (e.g., Urban Wilderness or Garden Glory). This allowed users to: